Gmod artillery swep

For list of callbacks, see. While some of the fields may be serverside or clientside only, it is recommended to provide them on both so addons could use their values. Serverside Whether this weapon can be autoswitched away from when the player runs out of ammo in this weapon or picks up another weapon or ammo. Serverside Whether this weapon can be autoswitched to when the player runs out of ammo in their current weapon or they pick this weapon up.

Serverside Determines the priority of the weapon when autoswitching. The weapon being autoswitched from will attempt to switch to a weapon with the same weight that has ammo, but if none exists, it will prioritise higher weight weapons.

Clientside The scale of the viewmodel bob viewmodel movement from left to right when walking around. DrawWeaponInfoBox [ boolean ]. Clientside Path to an texture. Override this in your SWEP to set the icon in the weapon selection. This must be the texture ID, see surface.

Clientside Should we use Counter-Strike muzzle flashes upon firing? Clientside Use the X shape muzzle flash instead of the default Counter-Strike muzzle flash. Requires CSMuzzleFlashes to be set to true. The folder from where the weapon was loaded. It is set automatically on load.

AccurateCrosshair [ boolean ]. Clientside Makes the default SWEP crosshair be positioned in 3D space where your aim actually is like on Jeepinstead of simply sitting in the middle of the screen at all times.

gmod artillery swep

DisableDuplicator [ boolean ]. Clientside Sets the spawnmenu content icon type for the entity, used by spawnmenu in the Sandbox-derived gamemodes. See spawnmenu. AddContentType for more information.Public Pastes. Not a member of Pastebin yet? Sign Upit unlocks many cool features! IronSightsPos and self. IronSightsAng then. RunSightsPos and self. RunSightsAng then. Damage1self. Coneself. Owner : ViewPunch Angle math. Rand - 0. Recoilmath. Recoil0. Reloading then return end. Owner : SetFOV 500. Owner : SetFOV 00.

Owner : ShouldDrawLocalPlayer then. GetPlayerTrace self. TraceLine tr. HitPos : ToScreen. SetDrawColor 0, 0-- Sets the color of the lines we're drawing. Owner : GetShootPos. Owner : GetAimVector. Owner : FireBullets bullet. Owner : EyeAngles. Owner : SetEyeAngles eyeang. Weapon : ReloadThink.Better known as a SWep or SWEP in some cases a scripted weapon is a weapon that has an underlying script controlling its operation. Popular choices for SWeps include launching objects, such as watermelons or chairs, and 'better' versions of existing weapons, like a crossbow that can shoot several bolts per second.

This will make your life a lot easier. See Getting Started With Lua for help. Now, create a new directory with a simple name without spaces for your SWep. This environment will contain functions that will affect the server, such as killing players or throwing things. This is for functions that will affect clients individually. Normally this is used only for weapon information. There is however, an alternative way of laying out SWeps.

gmod artillery swep

It is possible to to include both the server-only and client-only code in the shared. At the top of the shared. Your SWep will work without most of this information, but it's ideal to include details. The next piece of information is important. It is always good practice to precache sounds, so there is no delay when using the gun.

It can be done as below:. Both Reload and Think are not needed by this SWep so we will provide empty functions for them. This function we are defining will spawn and throw the chair. It accepts one argument, the filename of the model to be used.

Your First Scripted Weapon

That means it can be used to throw almost anything, from barrels to ragdolls. Now we've defined the function to spawn and throw props, we need to define the ones that will actually be triggered when we fire:. Once the above is combined, you will have a fully functional chair throwing RPG Launcher.

When creating your own SWeps, it's ideal to check and re-check your code.Home Discussions Workshop Market Broadcasts. Install Steam. Garry's Mod Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Garry's Mod.

Please see the instructions page for reasons why this item might not work within Garry's Mod. This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins.

SWEP.PrimaryAttack

Description Discussions 3 Comments 25 Change Notes. Description Discussions Comments Change Notes. This item has been added to your Favorites. File Size. Created by. See all collections some may be hidden. This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded. Blow your enemies away in an instant!

Located under "Fun" in the spawn menu. Popular Discussions View All 3. Dub 14 Apr, pm.

GMod - Shitty SWEP Base

Now those are some big boy explosions- actually, some spicy explosions! Chemical Man! Aproved by dr nefarious. NinjaGamer 1 Mar, pm. It was a long journey.Jump to: navigationsearch. Categories : Needs Work Structures. Personal tools Namespaces Page Discussion. Views Read View source View history. Search now fixed. Navigation Home Page Recent Changes. This page needs to be edited as it contains information that is unclear or incorrect. Improvement can be discussed on the talk page.

Find more pages that need work here. Details: None given.

gmod artillery swep

If false, admins can't spawn that weapon you can set to false for base weapons. This is for animations. The category containing that Weapon. The SWEP menu sorts all the weapons of the same category together. You can create your own. An e-mail address to contact the author. The folder in which the SWEP files are located. Short manual of how to use the weapon. Multiplier of deploy speed. The entity that owns this SWEP. Contains infos about the primary attack.Home Discussions Workshop Market Broadcasts.

Install Steam. Garry's Mod Store Page. S Gredwitch's Workshop. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Garry's Mod. Please see the instructions page for reasons why this item might not work within Garry's Mod.

This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins.

Description Discussions 24 Comments Change Notes. Description Discussions Comments Change Notes. This item has been added to your Favorites.

File Size. Required items. Gredwitch's Base. S Gredwitch Offline. See all collections some may be hidden. This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded. You need Gredwich's base for this to work correctly!

Garry's Mod GBombs 5 Review: Artillery

Popular Discussions View All Shitler 17 Apr pm.From GMod Wiki. Jump to: navigationsearch. Categories : Needs Work Structures.

gmod artillery swep

Personal tools Namespaces Page Discussion. Views Read View source View history. Search now fixed. Navigation Home Page Recent Changes. This page was last modified on 18 Septemberat This page has been accessed 43, times. This page needs to be edited as it contains information that is unclear or incorrect.

Improvement can be discussed on the talk page. Find more pages that need work here. Details: None given. If false, admins can't spawn that weapon you can set to false for base weapons. This is for animations. The category containing that Weapon.

The SWEP menu sorts all the weapons of the same category together. You can create your own. An e-mail address to contact the author. The folder in which the SWEP files are located. Short manual of how to use the weapon. Multiplier of deploy speed.

The entity that owns this SWEP. Contains infos about the primary attack. What the weapon is made for. Contains infos about the secondary attack. If false, players can't spawn that weapon you can set to false for base weapons.

Path to the view model the weapon viewed from the player's point of view. See the Weapon Models List.

GMOD Swep Base

Should the view model be flipped? An angle of FOV used for the view model. Path to the world model the weapon viewed on the ground or in hands of NPCs. How the weapon is held. Should the weapon keep firing if the player's mouse is still down? The size of a clip how much you can shoot before you reload. The default amount of ammo to give when you get the weapon. Auto switch from if you pick up a better weapon. Auto switch to if we pick it up. The scale of the viewmodel bob 1.


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